Quick review: Blades of Time
Blades of Time follows the conically breasted Ayumi as she stabs her way through the entirely originally named Dragon Isle looking for treasure.
Age restriction: 16
When Tomb Raider came out the sexy treasure hunter archetype was appealing, if just for its novelty. Now fan service protagonists mark a game like a skull and cross bones marks a fence – avoid.
The game takes you to a place called Dragon Land – a name which makes it sound a bit like a low budget theme park that smells of urine. Once you get there, that impression isn’t exactly dispelled by the plastic and dated aesthetics.
The core gameplay is not bad at first – it is fast paced standard hack-and-slash faire with a slight Prince of Persia time travel twist.
Melee is where the game shines; unfortunately it is also less effective than using guns - which aren't nearly as much fun.
The compass in this game is a pain in the neck. In most games where you have a 'magic compass' what normally happens is you have it up on your heads up display so that you don’t have to hit any buttons to use it and it doesn’t break up your gameplay.
In this one you press down on the d-pad and your character enters a slow walk. If you accidentally hit down in a fast paced battle, it isn’t amusing because it means you are more likely to die, and dying means playing more Blades of Time.
Finally, this game has lore, yet the lore is rendered unreadable by the tiny text and font used for it. This is a common problem with the Xbox 360 titles which needs to stop. Reading on a TV screen is not fun at the best of times.
I would have given this game a better score if it had been released in say, 2006, its flaws are the sort of things you expect in a much older game that hasn't aged all that well. Released in 2012 it is just plain bad.
The story would be tolerable without the constant voice acting, and the melee combat can be fun.
This game feels like it belongs at the start of the current generation – even though it was only released this year.